General Stats  |  Equiptment and Coins  |  Spells  |  Background Story
Spells
First Level:
Armor ~ Creates a magical field serving as scale mail (AC6) lasts til 8+1 per level in hit points is recieved
- Casting time: 1 round
- Range: Touch
Shield ~ This shield negates magic missle attacks and confers AC2 vs. hand hurled missles (axes, darts, javelins, spears, etc.) AC3 vs. small bullets (arrows, bolts, bullets, manticore spikes, sling stones) and AC4 against all other forms of attack, plus gives a +1 bonus to saving throws against attacks that are basically frontal.
- Duration: 5 rounds per level
Color Spray ~ 1d6 within the area of effect are sprayed with a fan-like vivid clashing colors. All creatures above the casters hit dice and all those with 6 levels or hit dice are entitled to a saving throw vs. spell. Creatures not allowed a save or failing a save and whose hit dice or levels lower than the casters are struck unconcious for 2d4 rounds. Creatures of 1 or 2 hit dice greater than the caster are blinded for 1d4 rounds, those with 3 or more hit dice are stunned for one round.
Magic Missle ~ Always hits as long as person is within view. Cannot damage inanimate objects. Cannot be directed to a specific area of a target.
- Damage: 1d4+1
- One missle for every two levels of caster.
Sleep ~ Affects 2d4 worth of creatures. Monsters with 4+3 worth of hit dice are unaffected.
Spider Climb ~ Enables recipient to travel virticle surfaces as if they were a giant spider, even hang from ceilings. Recipient must have bare hands and feet to do so. Movement is reduced to 6. Recipient cannot handle items less than a pound as these items become stuck to hands. Magic spell casting impossible to the recipient.
Read Magic
Detect Magic ~ The caster is only able to see the magic in a soft glow.
Find Familiar ~ Requires 24 hours and 1000 gp worth of components.
Feather Fall ~ Casting this spell allows the caster to fall at a amazing slow speed. If cast before a fall it comes into effect when a character falls more than 3 feet.
Protection from evil ~ confers a bonus +1 vs. evil creatures and a +1 to hit and damage as it confers a -1 to evil creatures trying to attack the caster.
*italicized spells are reversible
General Stats  |  Equiptment and Coins  |  Spells  |  Background Story
Almost done
Stay tuned