General Stats  |  Equiptment and Coins  |  Spells  |  Background Story

Character Name: Korrianne Marie Tomsyn aka Mystyna
Alignment: Lawful Neutral
Class: Mage
Level: 1
XP: 800
Next Level: 2000
Weight: 134
Height: 5'10"
Age: 23

 

ThacO 20
Armor Class: 10 (6) with armor spell, 9hp on spell

 

Strength: 11
HP: 4
Dexterity: 14
Constitution: 12
Wisdom: 16
Intelligence: 18
Charisma: 17

Secondary Navigator

Weapon Proficiencies: Dagger (1d4)

Languages: Common, Elven, Halfling, Dwarven, Gnomish, Undercommon

Non-weapon Proficiencies: Spellcraft, Reading/Writing, Tumbling, Dancing, Herbalism


General Stats  |  Equiptment and Coins  |  Spells  |  Background Story

Equiptment

Robe
4 daggers with sheathes
High soft boots
1 week of rations
Backpack
Winter Blanket
Bedroll

Coins

Platinum:
Gold: 19
Electrum:
Silver: 9
Copper:


General Stats  |  Equiptment and Coins  |  Spells  |  Background Story

Spells

First Level:

Armor ~ Creates a magical field serving as scale mail (AC6) lasts til 8+1 per level in hit points is recieved

  • Casting time: 1 round
  • Range: Touch

Shield ~ This shield negates magic missle attacks and confers AC2 vs. hand hurled missles (axes, darts, javelins, spears, etc.) AC3 vs. small bullets (arrows, bolts, bullets, manticore spikes, sling stones) and AC4 against all other forms of attack, plus gives a +1 bonus to saving throws against attacks that are basically frontal.

  • Duration: 5 rounds per level

Color Spray ~ 1d6 within the area of effect are sprayed with a fan-like vivid clashing colors. All creatures above the casters hit dice and all those with 6 levels or hit dice are entitled to a saving throw vs. spell. Creatures not allowed a save or failing a save and whose hit dice or levels lower than the casters are struck unconcious for 2d4 rounds. Creatures of 1 or 2 hit dice greater than the caster are blinded for 1d4 rounds, those with 3 or more hit dice are stunned for one round.

Magic Missle ~ Always hits as long as person is within view. Cannot damage inanimate objects. Cannot be directed to a specific area of a target.

  • Damage: 1d4+1
  • One missle for every two levels of caster.

Sleep ~ Affects 2d4 worth of creatures. Monsters with 4+3 worth of hit dice are unaffected.

  • Range: 30 ft.

Spider Climb ~ Enables recipient to travel virticle surfaces as if they were a giant spider, even hang from ceilings. Recipient must have bare hands and feet to do so. Movement is reduced to 6. Recipient cannot handle items less than a pound as these items become stuck to hands. Magic spell casting impossible to the recipient.

Read Magic

Detect Magic ~ The caster is only able to see the magic in a soft glow.

Find Familiar ~ Requires 24 hours and 1000 gp worth of components.

Feather Fall ~ Casting this spell allows the caster to fall at a amazing slow speed. If cast before a fall it comes into effect when a character falls more than 3 feet.

Protection from evil ~ confers a bonus +1 vs. evil creatures and a +1 to hit and damage as it confers a -1 to evil creatures trying to attack the caster.

*italicized spells are reversible


General Stats  |  Equiptment and Coins  |  Spells  |  Background Story

Almost done

Stay tuned